rofl, this is kind of a flame.. but not really.. change all the CLASS_CLERIC/CLASS_WARRIOR calls to CLASS_PALADIN... obviously... :P On Sun, 15 Dec 1996, Allan M. Grant wrote: > DJ Pure wrote: > > > > Can we see the 'cut and paste' thing you did for skills /spells for the > > paladin please? > > > > +-----------------------------------------------------------+ > > | Ensure that you have read the CircleMUD Mailing List FAQ: | > > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > > +-----------------------------------------------------------+ > Ok... this is from class.c right before the titles: > > /* PALADINS */ > spell_level(SPELL_CURE_LIGHT, CLASS_CLERIC, 1); > spell_level(SKILL_RESCUE, CLASS_WARRIOR, 2); > spell_level(SPELL_ARMOR, CLASS_CLERIC, 3); > spell_level(SPELL_CURE_BLIND, CLASS_CLERIC, 4); > spell_level(SPELL_BLESS, CLASS_CLERIC, 5); > spell_level(SKILL_KICK, CLASS_WARRIOR, 6); > spell_level(SPELL_DETECT_POISON, CLASS_CLERIC, 7); > spell_level(SPELL_DETECT_ALIGN, CLASS_CLERIC, 7); > spell_level(SPELL_CREATE_FOOD, CLASS_CLERIC, 8); > spell_level(SPELL_CREATE_WATER, CLASS_CLERIC, 8); > spell_level(SPELL_DETECT_INVIS, CLASS_CLERIC, 10); > spell_level(SPELL_REMOVE_POISON, CLASS_CLERIC, 11); > spell_level(SKILL_TRACK, CLASS_WARRIOR, 12); > spell_level(SPELL_PROT_FROM_EVIL, CLASS_CLERIC, 13); > spell_level(SPELL_CURE_CRITIC, CLASS_CLERIC, 16); > spell_level(SPELL_GROUP_ARMOR, CLASS_CLERIC, 17); > spell_level(SKILL_BASH, CLASS_WARRIOR, 19); > spell_level(SPELL_DISPEL_EVIL, CLASS_CLERIC, 20); > spell_level(SPELL_BLINDNESS, CLASS_CLERIC, 21); > spell_level(SPELL_WORD_OF_RECALL, CLASS_CLERIC, 22); > spell_level(SPELL_SUMMON, CLASS_CLERIC, 23); > spell_level(SPELL_INFRAVISION, CLASS_CLERIC, 25); > spell_level(SPELL_HEAL, CLASS_CLERIC, 28); > spell_level(SPELL_SANCTUARY, CLASS_CLERIC, 30); > spell_level(SPELL_GROUP_HEAL, CLASS_CLERIC, 31); > spell_level(SPELL_REMOVE_CURSE, CLASS_CLERIC, 32); > spell_level(SPELL_EARTHQUAKE, CLASS_CLERIC, 35); > spell_level(SPELL_CALL_LIGHTNING, CLASS_CLERIC, 38); > spell_level(SPELL_CONTROL_WEATHER, CLASS_CLERIC, 40); > spell_level(SPELL_HARM, CLASS_CLERIC, 45); > } > > > /* Names of class/levels and exp required for each level */ > > const struct title_type titles[NUM_CLASSES][LVL_IMPL + 1] = { > {{"the Man", "the Woman", 0}, > {"the Apprentice of Magic", "the Apprentice of Magic", 1}, > {"the Spell Student", "the Spell Student", 2500}, > {"the Scholar of Magic", "the Scholar of Magic", 5000}, > {"the Delver in Spells", "the Delveress in Spells", 10000}, > /---------\ /--------/ / /XXXXXXX\ \ / ////// / / ///XXXXX\\\ \ / ////// / / /////XXX\\\\\ \/ ////// / -=-=-=-=-=-=-=- / ////// \\\\\\\ ////// / Brian Williams / ////// /\ \\\\\XXX///// / bmw@efn.org / ////// / \ \\\XXXXX/// / / ////// / \ \XXXXXXX/ / /\ /_ |_| /\ |/ /--------/ \---------/ /--\ / | | /--\ |\ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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