As I've begun many a project with circle snippets, I feel I should offer the improved versions back. First off, I have auction. It's been revamped to account for numerous cities, and works in a declared auction house only. I do not believe in global channels, nor do I think it realistic to have an auctioneer 'pop' to you and handle the exchange when your miles away. So, players all converge to the house in their hometown and bargain their butts off. All bugs are gone, and quitting/renting etc do not disrupt the auction. Next I have mobprogs. As I found the circle port to be a continuation of the original bugs, and even a few new ones added, I began with the original vanilla merc version. All memory leaks are gone, the code in many places is simplified, and I believe a fair amount of cpu cycling has been slashed. Now, the only drawback to these offers, is I do not run circle. We are based off sequent and copper, but have picked up many flavors since then. I look to circle for many things, as it is the closest base there is to ours, but we still differ in many areas. So, any who would like these files, be ready for some porting. The vast majority would consist of deciphering what our macros are, and thus would not be overtly difficult, but I would not recommend this to any of the newer coders. That said, any who wish, send an email with a valid return... Fafhrd of Duris +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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