On Tue, 17 Dec 1996, Jason Benzin wrote: > I have it so the mud recognizes that I have a new spell. I can cast it, > and deal out damage. I was wondering what I need to do to get text > to output to the room saying, ie "The ball of ice hits the orc in the > chest!" and how to get the extra spell code in spell.c to be activated when > the spell is cast. Where are all the files and places I should take > care to edit? If you getting a message like... You hit <target> with your !UNUSED . Then get the spell number of the spell from spells.h, then go into your lib/misc/messages file and add the appropriate message you want. Look at the other damage messages in that file for examples.. :) Alvoria MUD -- "AAah! My keyboard's bloody..." 'No, that's grape juice...' Address -- telnet://conan.ids.net:4000/ Homepage -- http://users.ids.net/~mudguy/ Host Site -- http://www.ids.net/ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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