Hi! Erm... Since I wanted to write a new and better do_consider command, that does not only just compare two levels, but uses armor class, hitroll, damroll etc., I did some research on what on earth the thac0 stuff was about. In the documentation (if I'm not mistaking it was in defs.doc) a simple example was presented: > Your <THAC0> is 14 (ei. level 7 fighter). You are fighting > an opponent with <AC> '3'. Thus to hit <AC> 0 you must > roll a 14 or greater. To hit <AC> 3 you must then roll > 11 (14-3) or greater. If you had to hit <AC> '-3' you > would have to roll 17 (14-(-3)) or greater on a 20 sided > dice. This leads to: I would hit the guy if only I would roll a number such that my thac0 reduced with it gives me my opponents ac or less, right ? In other words: thac0 - diceroll <= victim_ac Ok. Simple enough. Next thing, I checked out the do_hit function, to see how much damage a player would do on the average. After some calculations we got the thac0 of the player, the victim_ac and some diceroll. Then we check wether or not we hit the guy, with: > if ((((diceroll < 20) && AWAKE(victim)) && > ((diceroll == 1) || ((calc_thaco - diceroll) > victim_ac)))) Erm........ Didn't I just come to the opposite (not taking into account the AWAKE and diceroll </== stuff) ?!? Now: did I do something wrong or is this a BUG in stock circle ? Greetinx. R.M. Wiersma aka. Iluvatar of Realms of Frustration (130.89.230.13 4000) ------------------------------------------------------* Remko M. Wiersma Student Computer Science at the University of Twente e-mail: ia_remko@cs.utwente.nl or WWW: http://www.cs.utwente.nl/~ia_remko *---------------------------------------------- The secret of success is sincerity. Once you can simulate that, you've got it made! +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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