On Wed, 18 Dec 1996, Nicholas S. Wourms wrote: > I am having trouble figuring out the Midgaard pet shop. I have two questions. > A)Where do you assign mobs for a certain shop? mobs will be shown in a room that is numbered(VNUM) larger than pet shop's VNUM by 1. check the room vnum 3032 in Midgaard. > B)Where do you assign the room vnum? to assign a pet shop, you must write or modify special room function in spec_procs.c. there may be function named SPECIAL(pet_shops). you must also assign this special room in spec_procs.c. Check out expression ASSIGNROOM(3031, pet_shops); in spec_procs.c > > Basically, I want to set up a livery(horse shop) in town. Thanks in > advance for any help you can give! > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > |Cronos at Bluewave Communications. | |email: cronos@bluewave.net phone: 051-757-0578 |Bloodwave waves in Bluewave. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST