On Thu, 19 Dec 1996, Kyrian wrote: Obcircle First: > <snipped> > Do I spot a slight dig there Mr. Bluemeat. > No. DarkMist is very stable. > But yeah, I have given up on my spells, they aren't working at all... > I think there is a problem in get_char_room_vis. > Initially, I thought the CAN_SEE macro was not working, but that isn't > the case. > My do_cast, call_magic etc. are the same as stock circle. > And the spells setup is as with stock code. > yet I keep getting 'who/what should the spell be cast on...' > > Anyone have any initial ideas before I post my full spell code? Did you assign the legal targets for the spells in spell_parser.c? Ie TAR_CHAR_ROOM, TAR_NOTSELF, etc... as they apply? My(e)cents: > > Don't knock the basic four *classes*. But then I've done lots of other code > > for our mud. (And the first thing we did was change the name) > Well, it depends on the mud, but only having four classes and little else > is the first way to tell a 'newbie coder's mud. Not necessarily. As Furry pointed out a long time ago somewhere, the true way to tell a newbie mud is to log in as one of those classes and see if your starting skills are the same as stock :P. His own example then was mage and magic missle... you gotta admit that for any mud, casting a 'magic missle' does not instill much confidence in a mage to be... as well as a player who is considering playing in your mud. Alvoria MUD -- "Erm." Address -- telnet://conan.ids.net:4000/ Homepage -- http://users.ids.net/~mudguy/ Host Site -- http://www.ids.net/ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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