On Wed, 18 Dec 1996 17:44:17 -0800 (PST) Daniel Koepke <dkoepke@california.com> writes: >On Wed, 18 Dec 1996, Derek L. Karnes wrote: > >> I don't think there's anything bigger on your system...* > >Uh, funny, 'long long' worked fine on a 486DX2... That'd be 64bits. >Someone posted another method using arrays, but I accidentally deleted >it. If someone saved it or the original person is so include to, a >repost would be nice. > how about a long double that is 80 bits (i think) but i use that in my game, it works just fine on my 486DX4 and it runs just fine in DOS !!!!! Magic__Man@Juno.Com Mike Dunston 1@2948.SierraLink - WWIV BBS Network 1@2948.CalNet - WWIV BBS Network 1@2948.CyberNet - WWIV BBS Network +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST