On Mon, 25 Nov 1996, invincibill wrote: - to wait on input from a char for some action, say, like choose from a - menu, is this what i need do do??... - - set a state of something (say #define CON_SoEd 17 ) in structs.h - set the player state to that con...ch->desc->connected or STATE(d) = - CON_SoEd. - - then parse arg for the input?? this is my first stab at it, but it - appears that this is how the rest of the stuff is handled. am i doin it - right? Sounds good to me. I think you'll have to add the new CON state to nanny, or make the default CON in nanny call a check for additional CON states. Keep in mind that if they're not CON_PLAYING, they won't show up on who and are incommunicado until they finish up with that menu. Sam +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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