ok thought i'd share some: In order for this to work you need to add ITEM_BARDIC to structs.h (and bump up MAX_ITEM_AFF in olc.h to get olc working). ( tehn give all yuour musical instruments the BARDIC flag) anyway these two spells are sorta neat-o. LULLYBYE is a dupe of SLEEP cept with the bardic check. constructive criticism welcome: ASPELL(spell_bard_peace) { struct char_data *temp; if (GET_EQ(ch, WEAR_HOLD) != NULL) if ((GET_OBJ_EXTRA(GET_EQ(ch, WEAR_HOLD)) & ITEM_BARDIC) == ITEM_BARDIC) { //sprintf( "You here the music of a %s as %s attempts to calm the battle.", // GET_OBJGET_EQ(ch, WEAR_HOLD), GET_NAME(ch)); act("$n plays heavenly music to stop the fight.", TRUE, ch, 0, 0, TO_ROOM); act("You use your bardic instrument to stop the fight.", FALSE, ch, 0, 0, TO_CHAR); if (IS_EVIL(ch)) return; for (temp = world[ch->in_room].people; temp; temp = temp->next_in_room) if (FIGHTING(temp)) { stop_fighting(temp); if (IS_NPC(temp)) { clearMemory(temp); } if (ch !=temp) { act("$n stops fighting and sits down listening to the music.", TRUE, temp, 0, 0, TO_ROOM); act("You are mesmerized by the music, stop fighting, and sit down.", TRUE, temp, 0, 0, TO_CHAR); GET_POS(ch) = POS_SITTING; } } return; } act("You need to be holding your instrument.", FALSE, ch, 0, 0, TO_CHAR); return ; } sorry if its messy, gpm i just dont wanna figger out. ok and LULLYBYE in magic.c case SPELL_LULL: if (!pk_allowed && !IS_NPC(ch) && !IS_NPC(victim)) return; if (MOB_FLAGGED(victim, MOB_NOSLEEP)) return; if (mag_savingthrow(victim, savetype)) return; if (GET_EQ(ch, WEAR_HOLD) != NULL) if ((GET_OBJ_EXTRA(GET_EQ(ch, WEAR_HOLD)) & ITEM_BARDIC) == ITEM_BARDIC) { af[0].duration = 4 +(GET_LEVEL(ch) >> 2); af[0].bitvector = AFF_SLEEP; if (GET_POS(victim) > POS_SLEEPING) { act("You feel very sleepy as the music fills your soul... Zzzz.... act("$n nods off to sleep with the sound of the music.", TRUE, vict GET_POS(victim) = POS_SLEEPING; } break; } act("You must be holding your bardic instrument to sing that.", TRUE, ch, break; hope this helps some people out there. If you have questions lemme know or constructive criticism yadayada *-=-=-=-=-=-=-=* w0nderful *-=-* w0rld *-=-* 0f *-=-* wart *-=-=-=-=-* hartman@kuntrynet.com wart@trilidun.kuntrynet.com http://trilidun.kuntrynet.com Eudaemonia Mud: 207.40.85.11 Port 4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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