RE: [newbie][code] "unterminated character constant"

From: Gary Barnett (gbarnett@polarnet.com)
Date: 01/02/97


On Thursday, January 02, 1997 8:04 PM, Nic Suzor wrote:
>Hi,
>
>I am trying to make a bounty command, which places a bounty on a players
>head. Now, the problem i have, is when i compile, i get this error:
>unterminated character constant.
>i am pretty sure this has to do with the  long amount  but im not sure how
>to fix it. if someone can please point me in the right direction, it would
>be much appreciated :)
>
>i have a dreadful feeling its something really stupid, but i cant work it
>out...
>
>Nic Suzor
>
>-=-=-=-=-=-=-THE CODE-=-=-=-=-=-
>
>  1240  ACMD(do_bounty)
>  1241  {
>  1242    struct char_data *vict;
>  1243    long amount;
>  1244
>  1245    amount = 0;
>  1246
>  1247    two_arguments(argument, buf, buf2);  
>  1248
>  1249    if (!*buf || !*buf2 || !isdigit(*buf2)) {
>  1250      send_to_char("Usage: bounty <player> <amount>\r\n", ch);
>  1251      return;
>  1252    } else if (!(vict = get_char_world_vis(ch, buf))) {
>  1253      send_to_char("Change Whose bounty?\r\n", ch);
>  1254      return;
>  1255    } else if (!CAN_MURDER(ch, vict)) {
>  1256      send_to_char("The thought of doing that revolts you!\r\n, ch);
     This line needs an ending quote (")

>  1257      return;
>  1258    } else if ((amount = atoi(buf2)) < 1) {
>  1259      send_to_char("Bounty must be a positive number!\r\n, ch);
     so does this one :)
>  1260      return;
>  1261    } else if (GET_LEVEL(vict) >= LVL_GOD) {
>  1262      send_to_char("Yeah, right...\r\n, ch);
      and this one...


--Mallory
-- http://www.polarnet.com/Users/gbarnett/ -- telnet://204.119.24.14:4000
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/18/00 PST