On Fri, 3 Jan 1997, Ghost Shaidan wrote: > I am attempting to write a spell that will heal you a few points every > combat round. I have added quite a few spells and skills, and thought i ^^^^^^^^^^^^ Just a note... all the others who replied thus far missed that... But in observation... this could be a really powerful spell. One MUD hour is about... 2 mins... PULSE_VIOLENCE is 2 seconds... so putting a check here can result in the gain of 60 * (amount healed). Very very powerful... practically the same as SPELL_HEAL if you heal back 2 hp. > knew my way around, but this spell (HEALING_MYST) doesnt have any affects, > I just want it to be there (I tried to ahve it set an AFF_FLAG it still > didnt work) and have a duration, so that a check in fight.c (still playing > with exactly where, but Ill fix this first) will see that they are > affected_by_spell(ch, SEPLL_HEALING_MYST) and heal them some.. here is my > case statement from magic.c > (code snipped, nothing to change...) Okie, well, the best place imho to put it in is perform_violence() which is at the end of fight.c. Here is the last few lines of that function. hit(ch, FIGHTING(ch), TYPE_UNDEFINED); if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func != NULL) (mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, ""); } } Now, the place you probably would want to put a check for SPELL_HEALING_MYST is right after the hit() call... you could do something like... hit(ch, FIGHTING(ch), TYPE_UNDEFINED); if(affected_by_spell(ch, SPELL_HEALING_MYST)&& AWAKE(ch)) /* This is a sanity check in case you ever add something in hit() that could cause a victim to hit you back or something */ { if(GET_HIT(ch)<GET_MAX_HIT(ch)) { act("Your healing mist heals you!", FALSE, ch, 0, 0, TO_CHAR); /* other act() statements if wanted here */ GET_HIT(ch)+=1; /* This value u'd change to alter how much to heal back */ GET_HIT(ch)=MIN(GET_HIT(ch),GET_MAX_HIT(ch)); } } if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func != NULL) (mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, ""); } } > I have it defined in spells.h, wear off message in constants.c, and a > sanct like message in act.information.c (using affected_by_spell instead > of IS_AFFECTED this time through wihtout the bitvector) > after this week, i am sure it is something very simple that i am missing, > any help would be apprciated. Well, you mentioned that you were looking for where in fight.c to put a check... that's all that you were missing, actually. Alvoria MUD -- "" Address -- telnet://conan.ids.net:4000/ Homepage -- http://users.ids.net/~mudguy/ Host Site -- http://www.ids.net/ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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