Hello all, I am at a bit of a dilemna about coding new races in a MUD based on the CircleMUD package. The theme of my MUD is the White Wolf (tm) World of Darkness role playing system, and each of the distinct character types have different characteristics. For example, a vampire has a blood pool, humanity rating, and so on, while a werewolf has rage, gnosis (like mana), and renown (like exp.). The problem is, how can I save these differently sized fields in the player file? I know how to use them as void pointers in the game, but I can't figure out how to tell the MUD to load these records. Any ideas? Any help would be greatly appreciated. Thanks in advance.... -- Wyatt Bode bode@juncol.juniata.edu +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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