I am curious.....after seeing the question on random placement of objects, I was thinking of some other random code, but I'm not sure how to implement this...Random exits within a zone. I know that there is such a thing as a maze making algorithm to make sure that there are no 'stranded' room (no exits) and to make sure that you can get from one place to another. It would be the same algorithm used to generate the 'universe' on the old BBS game Trade Wars 2002. If someone could get this algorithm, it could proably be modified to make a random zone. The idea is, have the zone reset only be when empty, then have built into the zone reset it being a 'random' zone. THis could make things fun.....sort of a labyrinth that keeps players on their toes....or to make it even harder....make it so that the zone doesn't wait to be empty to reset and change >:) Excuse my ramblings, I'm mostly just looking for the code for the algorithm....I know that it took about 5 minutes on a fairly slow computer to do 1000 rooms, so 100 rooms would probably take about 10 seconds....if that. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST