Hi again,
Ok problem of the moment is death traps. When the player hits a death trap
I'd
like for their eq to go to the don room, problem is well I don't know what
is the
friggin' problem. Here's the current state of my ROOM_DEATH code, it's
been
changing alot lately :(. As it stands when a character hits a dt the game
stops
updating ticks and crashes out. Any ideas
if (IS_SET(ROOM_FLAGS(ch->in_room), ROOM_DEATH) && GET_LEVEL(ch) <
LVL_IMMORT$
struct obj_data *foolz_objs;
int i;
sh_int RDR = real_room(donation_room_1);
log_death_trap(ch);
for (i = 0; i < NUM_WEARS; i++)
if (GET_EQ(ch, i))
obj_to_room(unequip_char(ch, i), RDR);
while (ch->carrying) {
foolz_objs = ch->carrying;
obj_to_room(foolz_objs, RDR);
}
death_cry(ch);
extract_char(ch);
return 0;
}
Robert Ward
Aimnet Network Operations Center
rward@aimnet.com
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