For anyone who cares, this is the DT to Don Room code that worked for me. Without the foolz vairable I kept getting Core dumps *shrug*. if (IS_SET(ROOM_FLAGS(ch->in_room), ROOM_DEATH) && GET_LEVEL(ch) < LVL_IMMORT$ + extern sh_int donation_room_1; + sh_int RDR = real_room(donation_room_1); + struct obj_data *foolz; + int i; log_death_trap(ch); death_cry(ch); + for (i = 0; i < NUM_WEARS; i++) + if (GET_EQ(ch, i)) + obj_to_char(unequip_char(ch, i), ch); + while (ch->carrying) { + foolz = ch->carrying; + obj_from_char(ch->carrying); + obj_to_room(foolz, RDR); + } extract_char(ch); return 0; } Robert Ward Aimnet Network Operations Center rward@aimnet.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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