Heya all!
I've recently been trying to implement a new eq slot, <deity sigil>.
This was not a problem; the problem was making the sigils non-removable.
I've tried restricting do_remove when a player attempts to use it on the
sigil.. and then I thought about it for a minute. How can a sigil be
considered a physical object, since it is just a brand or tattoo?
Now I've decided to go for making the sigil implementor
given/removable only, but have no idea where to start this off. I need
to retain the <deity sigil> eq slot _look_, but I think I need 3 things:
1) Code that will not allow players to remove the sigil
2) A command that will load the sigil directly into the player's <deity
sigil> equipment slot (wiz command)
3) A command that will remove the sigil directly from the player's
<deity sigil> equipment slot (wiz command again)
I might be able to figure this out myself in time, but any suggestions
or pointers would be greatly appreciated anyway. :) Thanks!
Brian
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