Heya all! I've recently been trying to implement a new eq slot, <deity sigil>. This was not a problem; the problem was making the sigils non-removable. I've tried restricting do_remove when a player attempts to use it on the sigil.. and then I thought about it for a minute. How can a sigil be considered a physical object, since it is just a brand or tattoo? Now I've decided to go for making the sigil implementor given/removable only, but have no idea where to start this off. I need to retain the <deity sigil> eq slot _look_, but I think I need 3 things: 1) Code that will not allow players to remove the sigil 2) A command that will load the sigil directly into the player's <deity sigil> equipment slot (wiz command) 3) A command that will remove the sigil directly from the player's <deity sigil> equipment slot (wiz command again) I might be able to figure this out myself in time, but any suggestions or pointers would be greatly appreciated anyway. :) Thanks! Brian +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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