That Requires the "object affect" program be added to the code... It can be found on the FTP site in the code dir. I think. look for "objaff" or something in those dir's. Thanks.... Mud Administrator at "Lost Order of the DAMNED!" (telnet://206.151.13.163 6000) On Wed, 8 Jan 1997, Gary Barnett wrote: > On Wednesday, January 08, 1997 5:12 PM, Corey Hoitsma wrote: > >Hehe, sorry if i'm asking a lot of questions, just trying to smooth > >out some of the stuff I've added:P And thanks for the replies on the > >previous two! > > > >I was wonder, how do you show the affects an obj is doing to a player? > >If I have an obj affect of AFF_INFRAVISION and wear that obj, and then > >stat myself, it doesn't show. How would I make it so that it would? > > > It doesn't? Hmm. Mine does.. and I don't remember adding it.. though I suppose I could have at > 2am one morning.. Try giving an object an Invisible flag or something. Does that work? > > > > >Also, I wanna check the objs to see what my natural stats are, and then > >what it is with the obj that I am wearing.. like: > > > >Strength: 15 (18) > > > >Where 15 is my natural str, and 18 is with spells/objs that affect str. > > > > If you look in structs.h you will find that a player has real and affected abils (real_abils and aff_abils) > > so, you can use > > (ch)->aff_abils.dex > (ch)->real_abils.dex > > for example... > > --Mallory > -- http://www.polarnet.com/Users/gbarnett/ -- telnet://204.119.24.14:4000 > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST