Shapeshifter wrote: > > around and running some massive hardware, have you tried hooking up the > MUD so every sone has a sould file that it plays? Like the desert would > have some arabian music where as the forest might have animal sounds and > the singing of crickets? Dark castles would play the eerie Castlevania > sounds with the wolves howling. > > We got to talking about this one day in the MUD and it would be > a wonderful way to add to the background and role playing (as long as > they had speakers). It would be a lot of work and a lot more CPU space > that I am able to use right now. Just a thought for those who are in the > need for something to think about and something else to tinker with. > > Lord Kyu... i recently discovered a much easier way of going about this, its called "pueblo". it allows you to transfer the player graphics and music from any mud out there. might wanna check it out. i got my copy from http://www.chaco.net the downside is that only players running the pueblo client could hear it, but i believe it is available for download on any of the major OS's, and can be obtained for free, however it is about 4 megs in size, which might deter players from getting it (although it only took me about 45 minutes or so, just running it in the background while i was busy mudding.) anyways, its something for all you interested to look into. -atma-x- head imp., of DreamScapeS MUD, a high-fantasy roleplaying based mud. telnet://lucifer.hellraiser.com 4000 DSM is currently down due to ram faults! +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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