On Sun, 12 Jan 1997, Anthony J rye wrote: > > -The players walk into room 12878. In room 12878, there is a portal. By > > typing 'enter portal' the players are transported to room 12803. How would > > i do this? > Instead of doing all this why dont you just make the room they enter > portal like (as if there have already entered a portal) > then make one exit to room 12803. > More exciting i think :) More exciting? That's an exit. Just create a new type of item, say, ITEM_PORTAL, and assign it a spec proc to catch 'enter'. Not as easy as creating an exit, but, imho, better. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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