G'day All, I'm wondering where would i add the code to save/load this structure that i added to my char_data. Is it in chat_to_store/store_to_char ?? This is the structure. // This structure holds all the players spell information. struct char_spell_data_info { byte num_spells_memed[TOTAL_MEM_LEVELS+1][SPELL_LEVELS+1]; // Number of Memorised Spells. int memorised_spells[SPELL_LEVELS+1][MAX_SPELLS_PER_LEVEL+1]; // Memorised Spells. int to_be_memorised[SPELL_LEVELS+1][MAX_SPELLS_PER_LEVEL+1]; // The spells TO BE mem'ed. }; struct char_data { int pfilepos; // playerfile pos ...... struct mob_special_data mob_specials; // NPC specials struct char_spell_data_info char_spell_info; // MY ADDITION HERE struct affected_type *affected; // affected by what spells ..... }; Jussy - Head Programmer (wank wank wank) @ Enamoured Visions +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST