G'day All, >I'd suggest adding two fields to the obj_data struct, I added this instead. struct obj_spell_info { int spell_book_type; int scribed_spells [MAX_NUMBER_SCRIBED_SPELLS]; } and i iserted it somewhere in the obj_data struct, and it compiles fine. >The only problem is that if you want to save this list .. I agree. I had a look in db.c but couldn't figure out which is the function that records the obj stuff. I suppose the recording must be done when renting ??? Also, do i have to read in this structure when the player is loaded? Where is this also done? Thank you kindly for anymore support, peoples! Thanks! Jussy +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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