Well, actually I didn't have any code to submit, though it would probably help you all to understand my question better. I did my own color, and was curious if the way I did it is to consuming of processor time or any ways to make it better. Basically, I set all the new colors in the screen.h file, adding colors for brighter stuff, and some blinking, etc. Then I changed the option from color <none/some/all> or something like that to just color <off/ansi>... and when it comes time to call up some color, instead of the calls to test for the color, I test for case off and case ansi then send the code, yes it's a bit larger in terms of size, but do you think that the switches slow down the time it takes to send color to the player, etc. making for unnecessary lag. I can send out code clips if you like, but if you understand what I'm getting at, just drop back a reply as to what you think. -Josh jfrench@umr.edu PS if anyone would like, i have a real simple code segment for preventing folks from just immorting when they hit that xp at their highest level... the concept is simple :> +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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