Hi. We run a Diku/Circle-based MUD called The Ninth Circle (TNC), and we're looking for creative, mature builders with a very good command of written english, who want to join us in building an outstanding MUD. The Ninth Circle has been up continuously since June of 1995. We own our site and have an experienced staff available to keep it operating smoothly. TNC originally started with CircleMUD v2.0, and has incorporated CircleMUD additions through 3.0bp11 (in addition to many custom enhancements and revisions). This past year we began converting the TNC server code base over to C++, and we expect to eventually replace the entire server using object-oriented design and coding methods. We have already replaced most of the stock zones with areas built exclusively for TNC. The Ninth Circle milieu is something we call "retro-medieval", which means that no technology newer than medieval times is allowed on the MUD, but veiled references to current-day issues and events are encouraged for comic relief. To facilitate building without disrupting game play we run a separate development MUD, with online zone and mobprogram editing for builders. Our goal in developing TNC is to maintain a logical and comprehensive environment for MUDding, with zones that all fit together to form a coherent whole. If you are a creative and mature (in attitude and behavior -- age is unimportant) MUD enthusiast who may be interested in joining our team, please drop us a message outlining your interests and background via internet mail at "tnc@axisdata.com". We look forward to hearing from you. Greymalk Erasmus TNC Head Coder TNC Head Builder greymalk@axisdata.com erasmus@axisdata.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST