On Fri, 17 Jan 1997, Chris Warren wrote: > I think this may have been covered before, but I can't remember.... > My problem is this.... I *NEED* 42 ITEM_XXXXX extra flags. Now I was > wondering if it would be possible to change... > struct obj_flag_data { > . > int extra_flags; /* If it hums, glows, etc. */ > > to a double value??? The annoying thing is this would mean changing > every object in my world and then there may be problems with rounding, > am I correct? ARRRGGH If I have to change all the object files I may > aswell do a ITEM2_XXXXX extra flags set 2 kind of job.... A no win > situation? I am working on an idea for more than the 32 bitvectors, with help of an array. It's not a small process, but worth it I think. Hopefully I get time this coming weekend to test, what I have done so far. The obj files will be a job tho, since it got to read more than on bit field. But then again, an obj. converter is always good to code and have for later use :) Erik Niese-Petersen AKA Quint the typo dane Realms of Darkness IMP +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST