Re: Extra affects

From: Niese-Petersen (Tenp@cris.com)
Date: 01/19/97


On Sun, 19 Jan 1997, Daniel Koepke wrote:

> On Sun, 19 Jan 1997, ron humphries wrote:
> 
> >   I have run into the problem of running out of affect bits for spell
> > affects.  I have looked into bitfields but have not found any very stable
> > code and before I started on my own, I thought I would check if someone
> > had successfully implemented something similar?
> 
> Working off of Erik Niese-Petersen's bitvector array idea, I
> successfully implemented 128 bits into the MUD I am (and have been
> for some time) coding from scratch.  Erik is currently debugging
> his code and, I believe, he has the intention of providing documentation
> on how to do it.  If you can wait for that, then that'll be the best
> reference.  Although, if it's that urgent, I'll be happy to provide
> the basics of the implementation (the Circle specific changes will be
> left up to you).

I just finished testing my own code, and it looks like it work :)
I will as soon I get all my papers together and rewritten a bit, send the
doc. out on this mailing list. 

Erik Niese-Petersen
AKA Quint the typo dane
Realms of Darkness IMP



+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/18/00 PST