Ray> Heyas, I got a little question that prolly can be answered by a yes/no Ray> question (hopefully)...I wanna know if I can make a skil/spell RACE Ray> specific, like in class.c make a seperate function to give a Ray> particular race a set of spells and skills so that no other class Ray> could get them unless they where this race. My hypothesis was to Ray> write this: Ray> /* Arachnid */ spell_level(SKILL_EIGTH_ATTACK, RACE_ARACHNID, 90); Ray> ^^^^^^^^^^^^^ can I do that instead of having to set it to a class? just move the race ints up to start after the class numbers, then to an if(num>MAX_CLASS) check for race else check for class +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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