Re: class/race assigns

From: Daniel Koepke (dkoepke@california.com)
Date: 01/20/97


On Mon, 20 Jan 1997, Ray Campbell wrote:

> I know there is a way to do this, and it is prolly very simple..it has
> been implemted on about every mud I have seen, so I am prolly missing
> something minor.  I want to give certain races/classes spells that are
> automatically loaded on them ALL the time, such as infravision
> How exactly would I do this...Any description in detail would be
> appreciated.

Either (a) set the affect and then make sure no spells can be cast on
them that add the same affects [more difficult, but flexible], (b) change
the CAN_SEE macros and individual code to implement checks for the
race.  Both are fairly simple.


--
Daniel Koepke
dkoepke@california.com
Forgive me father, for I am sin.


+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/18/00 PST