On Tue, 21 Jan 1997, Finality Admin. wrote: > My problem was with the double and triple skills I added. I don't > know much about gdb but I discovered backtrace and that helped me figure > out problem was in perform_violence, not hit. I already wrote a crash-free patch for having double/triple hits, which is availible at the ftp site. But, if you must do it yourself, you need to check to make sure the player wasn't killed in the last hit. This is easily done by: if (FIGHTING(ch)) { // then hit #2 } if (FIGHTING(ch)) { // hit #3 } Whatever... -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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