just running through the code, a couple of minor errors, basically on the line of too few args to save_char, so i changed from save_char(vict) to save_char(vict, NOWHERE). save_char_file_u wasnt prototyped at the start of clan.c now, what i cant work out, is a is_playing function ive grep'd thru the source, i cant find it anywhere, heres the code that went with it: for (j = 0; j <= top_of_p_table; j++){ >>> if((victim=is_playing((player_table +j)->name))) { if(GET_CLAN(victim)==clan[i].id) { GET_CLAN(victim)=0; GET_CLAN_RANK(victim)=0; save_char(victim, NOWHERE); } } else { what should i define this function as, or can i just use something else there ? thanks Nic Suzor +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST