> > This could be written like: > > struct char_data *is_player(char *vict_name) { > struct descriptor_data *i = descriptor_list; > while (i) > if (!i->connected && i->character && > !str_cmp(GET->NAME(i->character), vict_name)) > break; > return (i); > } ^^^ > > Just a random thought... > I wouldn't break, i'd just return (i->character); if found.. and if i make it out of the loop, i'd return (NULL); just another random thought jtrhone aka vall RoA +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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