we are currently having a discussion in my mud as to why clans should be implemented codewise vs just left up to the players to plan, organize and run their own clans. would somebody tell me the benefits of implementing code for clans and what purpose it serves. i mean, i know what it does, but i dont really see the point to it. i would think that players should be able to form their own clans(call them religions if you will) and set up their own rules and what not.... without opening up a can of worms what do you guys think? does anybody have a mud with clans which are not implemented in the code? -invincibill -- ** I truly believe that the internet will do more to bring about world peace than any other device in human history. ** http://www.ntsource.com/~long Myths of Time Mud telnet://206.152.243.1:4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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