On Tue, 28 Jan 1997, Daniel Koepke wrote: I do agree with all you say, at least in concept..:) It'd be nice if you saw different messages according to how you're supposed to prime your weapon (even if it is the same thing), for example, if it is shorter than 10" then you'd see a message like "As you receive the attack you get your weapon from your belt" and if it is longer then maybe you'd see "Astonished by the attack you grab the weapon in your back and prepare for battle!" and then for longer swords something else. Just an idea, it'd contribute to the sense of realism without adding too much (except for the multitud of message you would have to add only one field to the object, a field that could be used for something else in non-weapon objects). >Imagine a person actually wearing items from zone 79. Hm... > > a two-handed sword (#7913) - 22lbs Just a comment, Redferne's is supposed to be a giant..:) I bet all this is thought for selling or as price, not as much as wearing it (BTW, does weight alter dexterity? it should!). >From the description of room 7911: The bed is enormous, covering at least HALF of this great room. The room stretches at least 140 feet, so can you imagine the BED? I bet that if redferne's a giant the paladin guarding his castle should be one too (if not redferne himself in disguise..:) BTW, this brings one subject: Is there a history of the different zones in stock circle, it'd add to the atmosphere if those stories could be included in the help or have the town crier (or a bard or something) sing them or relate them for anamount of money..:) How would a spec_proc be made so it can read text files either by text name or by sections (or something)? to do something like this... Luck Myth +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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