On Tue, 28 Jan 1997, Chris wrote: > I'm wanting to add in something that will load objs onto > mob/rooms/ect based on a percentage chance instead of every reboot. > I'm guessing I need to make some changes in whatever code reads in > the zone files. Does anyone have this in and if so, what all was > envolved to add it in? Well, not in a CircleMUD, I don't, but it shouldn't be too difficult. You need to find and change the zone_data structure (db.h?) and whatever reads in zones [probably would want to make a new command instead of modifying the existing one, as that would require you to update all the other zone files]. Then roll against the chances before you actually load the mob. Hard to be detailed in this case... -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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