I'm sure someone has asked this question before and someone has already answered it. I'm sorry if this is a "repittion" but I've been trying to fix this problem for 2 months now and I can't get a solution or cause. Here's my problem: Everything was working fine with my old 1.2.13 kernel base then I installed the new kernel version 2.0.18. I did a ./configure in the circle dir and went into the src directory and did a "make clean; make all". Everything compiled fine so I booted the mud. BOOM! It immediately crashed because it didn't like the house-crashed rountine loading in objects. So, I edited the db.c file and took out the call for that rounine. Then I recompiled db.c and booted the mud....it was fine....I logged into the game and played around for a bit...everything seemed ok...then i typed WHO and boom it crashed. I tried compiling my kernel with different settings to see if that library was the cause. Every attempt I made, failed miserably. So...if anyone has any clues or patches for this, please let me know immediately. My game can't afford anymore downtime. Thanks, Jayson +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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