Just off the top of my head, but how about adding an item value that represents the percentage chance of loading, then checking that against number(1,100) in the zone reset code? That would seem to do it .. of course the downside is that your obj files would no longer be readable by a stock mud.. If you are using an OLC you can take advantage of it's ability to save the objects files in the new format (just comment out the 'load' part of it, run the mud, save the files, then uncomment the 'load' part in db.c) or you could use an object affect or something. but that seems to be more work than needed, for something that all objects will potentialy need. Not on topic.. but why do you want to have percentage loading? It would seem to me that other (read "better") ways of limiting player's power could be achieved. As a player I always hated with a passsion the random loading of mob eq. on the muds I played. --Mallory
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