RE: Linux 2.0.18 Problem

From: Jason A. Davis (jdavis@shemp.bucks.edu)
Date: 01/30/97


Yes, I did a MAKE CLEAN (which deletes .o files) and recompiled the code. 
I came up with NO warnings or errors. I don't understand why it's 
crashing since "loading a file from disk" is done for the PFILE too and 
that works fine. The calls are very similiar but they work. 

- Jayson


--- On Wed, 29 Jan 1997, Gary Barnett wrote: --

> Sounds to me like you need to run the mud under GDB and find out
> what line of code it's crashing on. I'd be willing to bet a good beer that
> the size of some variable has changed, thereby making an assumption
> in the code invalid.. That would explain why your house 'rent' file is
> not loading.. compiler warnings would probably point you in the right
> direction.. have you deleted all your .o's and recompiled, noting any
> warnings?
> 
> --Mallory
> 
> -----Original Message-----
> From:	Jason A. Davis [SMTP:jdavis@shemp.bucks.edu]
> Sent:	Wednesday, January 29, 1997 2:47 PM
> To:	circle@cspo.queensu.ca
> Cc:	bondo@usa.net
> Subject:	 Linux 2.0.18 Problem
> 
> I'm sure someone has asked this question before and someone has already 
> answered it. I'm sorry if this is a "repittion" but I've been trying to 
> fix this problem for 2 months now and I can't get a solution or cause.
> Here's my problem:
> 
> Everything was working fine with my old 1.2.13 kernel base then I 
> installed the new kernel version 2.0.18. I did a ./configure in the 
> circle dir and went into the src directory and did a "make clean; make all".
> Everything compiled fine so I booted the mud. BOOM! It immediately 
> crashed because it didn't like the house-crashed rountine loading in 
> objects. So, I edited the db.c file and took out the call for that 
> rounine. Then I recompiled db.c and booted the mud....it was fine....I 
> logged into the game and played around for a bit...everything seemed 
> ok...then i typed WHO and boom it crashed. I tried compiling my kernel 
> with different settings to see if that library was the cause. Every 
> attempt I made, failed miserably. So...if anyone has any clues or patches 
> for this, please let me know immediately. My game can't afford anymore 
> downtime.
> 
>                                     Thanks,
>                                             Jayson
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