On Thu, 30 Jan 1997, Robert Levy aka Csc the Cyber space cadet wrote: <snip> > coding/building/playing on the MUD. I would like to remind you that it is > the PLAYERS who MAKE or BREAK a MUD. Without PLAYERS, there would be NO MUD. <snip> In my particular situation, even though we have a good pbase, the mud as an entity would still exist rather nicely without players. It's my hobby, it's what I do for fun... code. I'll improve the mud with 40 people online or with 1 person online, it makes no difference to me. In most circumstances, I agree that players' views do make a difference, but one must be cautious not to try to satisfy every whim of a player, as you'll only end up putting things _you_ want to do on hold to try to make someone else happy. I listen to people all the time and take the best ideas I hear into consideration. However, when someone 'suggests' like 85 things within a 2 day span, I turn them to ftp.circlemud.org and tell them to start their own. just some cents for ya jtrhone aka vall RoA <no sig, i quit, thanx> +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST