Hello, I need to implement a few mob specials that do something upon being given either money in some cases, or objects in other cases. I do have mobprograms installed. however what needs to happen is more complex then what can be triggered VIA mobprograms. That is i need low level code to be executed. That being said, I know, or 'think' mob specials get triggered basically whenever anyone types a command whithin a room with a mob. I know ive seen them catch what command was spoken using CMD_IS("string"); However im sitting here scratching my head how to tell the mobs just been given something, and to therefore take a look at whats been given it, money? how much? an object? what object? Besides given SPECIALS assignment: #define SPECIAL(name) \ int (name)(struct char_data *ch, void *me, int cmd, char *argument) IT doesnt appear the special is being passed anything. So I take it the special is called imediaely upon the player typing a command, thus before the actual transaction has been called. Also upon looking at others, it seems when a typed command causes the special to be called, you return TRUE if you handled that command, so it wont be sent to the command parser, and FALSE if you did not handle it, and it was indeed a command that caused the SPECIAL to be called, thus letting the command parser handle calling some code to deal with what the player asked for. Well i think im answering my own question here. Id need to check: CMD_IS("give") Split argument with two_arguments() Check that the third argument is the mobs name, thus its the mob being given to, and then reproduce the do_give code, to have the player give the mob the obj, that being make sure he/she actually has the object and figure out exactly what object this is. In the process i now know the exact objs vnum and can do my fancy footwork code to that object before giving it. Likewise if cash was the given object, i could transfer the cash manually. Then in either case, do my speical processing that happens when the correct item is given. Well im definately answering my own questions here. Has anyone done tihs already? love to see an example of a special that checks for being given an object and takes action based on that. Ramble Mode Off ******************************************************************* * Ron Hensley ron@dmv.com * * Systems Administrator http://www.dmv.com/~ron * * PGP Key at WWW Page * * DelMarVa OnLine 749-7898 Ext. 403 * ******************************************************************* +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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