Hiyas, Ive been investing sometime to decrese meanigless output in mud, to both decrease lag for players, and bandwidth use.. Anyway, one thing I saw recently in a mud called Asylum (havent had any luck talking with IMPS yet) was that while fighting, instead of sending the prompt after each round, and the cycling, they kept the prompt at the bottom of screen... EG: normal u hit x .. x hits u x... HP > u miss x x hits u x... HP> .. but with theirs... it would be like u hit x .. x hits u x... HP> (then after that round) u hit x >> x hits u x... u miss x x hits u x... HP > Well thats sort of it :), anyway I havent tried doing this, because my solutions involve well, they suck!.. Anyway the latest thoughts ive been having is that, either a special "clear char" being sent, or there is a C function that does this??, but When i went through the string.h etc i couldnt find anything that would do this... Anyway to the point, does anyone have any ideas to do this "efficiently" (my way is far from it( thanks ~FraG~ `' ============================================================================= frag@vianet.net.au kalinski@cs.curtin.edu.au ekalinski@cc.curtin.edu.au ----------------------------------------------------------------------------- "I am here for the sole purpose of your death, Look into my eyes and see the revelation of you demise.." -- Slayer, Gemini ----------------------------------------------------------------------------- WEB: http://www.vianet.net.au/~frag ----------------------------------------------------------------------------- MUD: morrison.vianet.net.au <- Under construction URL: http://www.vianet.net.au/~mudadmin ============================================================================= +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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