On Sun, 2 Feb 1997, AxL wrote: > I think that may give ya the basic coding ideas of creating a maze- > like room that won't leave any unconnected areas. I started on my idea just after I wrote the message, and now it's completely operational. * * * * Anyway, to give you an idea of what this is about. I am attempting to create an entire MUD in 1 week, from scratch. I needed something that wouldn't require a lot of depth. There's a lot of mechanics involved with fantasy based MUDs, whether or not they're based upon role-playing and realism or whatnot. So, I've been working on this from this morning. I actually had much of the code for the basics from my real project, but since a lot of it doesn't apply to what I'm doing with this little thing, I had to rewrite a lot of it. Essentially, the MUD (which is so aptly named Carnage at the moment) will be a lot like the Ground Zero ROM Pkill MUD. It's entire world is essentially a maze of three stories. Upon enterance a player is assigned to a team and put against opposing teams and a small group of mobiles (including droids which the opposing team can send after you or have sit around and wait for you, the team HQ leader, etc.). The game has very little technical or detailed stuff. You simply get a gun, load it, track down some players, blow them to smitherines. Why am I doing this? As a prelude to the actual Mud, so I can demonstrate my abilities in coding to a prospective site. I might even decide to keep this little non-stop pk Mud up if I get the site for it. Of course, the whole purpose of the game is to not provide a challenge for the players, but to pit player against player. Every character is the same, except for what they're carrying. This encourages eq hording, inbalance, etc. It also makes one player mad at another and keeps the game interesting. :) The players compete against one another for bragging rights. There is an a big red button somewhere within the game that when pressed, starts a countdown. Everyone is killed and the game restarts. The maze generation I'm doing is very cheap and dirty. It essentially makes a cell based maze, then converts it into rooms. I have the intention of making walls able to explode and so far, I have not seen a maze generated that won't permit access to any of the rooms. Not too bad. -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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