On Tue, 4 Feb 1997, Travis Turner wrote: > I've tried at this with no luck for a while.. and have seen it before on > the list.. but it was a while back and i didnt save it.. > > What i'm looking for is whan a player goes below 100% change the color of > the HP numbers to blue, 50% Yellow, 25% Red, etc.. I've tried the > following where it would use green at 100%, but anything under would give > a normal color.. > { dunno if this code is abso correct as i have it.. writing in mailer } > > percent = ((GET_HIT(ch) / GET_MAX_HIT(ch))*100); Bad percent formula in C. Remember you're using whole number integers. C will round up a decimal, so GET_HIT(ch) / GET_MAX_HIT(ch) always will equal 1. Of course, you can see then, that 1*100 == 100 regardless of what GET_HIT or GET_MAX_HIT actually are for that player. Solution? Simple change of the percent formula: percent = (GET_HIT(ch) * 100) / GET_MAX_HIT(ch); It does the same thing just works with non-decimal numbers (as C integers cannot have decimals, and you don't want to go into floats, etc. :)). -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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