I am not much of one who has studied all the philosophies behind memory usage and efficiency in code. Pretty much if it works I smile. But when i thinking about coding in 'class_switching' in which it checks for what class the guildmaster is a part of (or master to) in a routine I got stumped and in my ever-vescent ability have decided that making 8 seperated SPECIAL(guild_thief) SPECIAL(guild_fighter) etc masters is the easiest and most obvious way of doing this. BUttttttt it doesn't seem to be the most efficient. Any ideas on a superior way of doing it? I just simply want it so that the guildmaster will check to see what class_type that it is. Thanks for any help. Preciate it. Peter *-=-=-=-=-=-=-=* w0nderful *-=-* w0rld *-=-* 0f *-=-* wart *-=-=-=-=-* hartman@kuntrynet.com wart@trilidun.kuntrynet.com http://trilidun.kuntrynet.com Eudaemonia Mud: mud.kuntrynet.com Port 4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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