Good day, all-- On the MUD we're building, we'd like to implement player proficiencies, which are various aquired specializations that can greatly affect gameplay for the character. Some of the proficiencies I've come up with so far: Archer -- +3 hitroll and +1 damroll with ranged weaponry Arms Master -- +1 hitroll and +1 damroll with all weapon types Blindfighter - Negates blindness while in combat Climbing -- Player can navigate climb-only rooms Merchant -- More favorable prices when buying and selling at shops Swordsman -- +2 hitroll and +2 damroll with slash-type weaponry and so forth. Has anyone here implemented anything like this on their mud? If so, would you mind telling me how you did it (or posting it)? Thanks in advance, and my apologies in advance if this is already on some ftp site.. I am butt-ass tired right now and can't recall if it is or not (yeah, I guess I'll go look after I send this off..) Thanks again. Brian +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST