Hi all, First, thanx to Chris Warren for his instructions on how to compile circle to run on Win NT!! It works :) There are a couple of things though which are not clear to me. First all the players seem to start from the mortal_load_room, and imms from the immortal_load_room, is this normal? I see a lot to do with load_room in the code, but I am not sure if the quitting location should be saved and chars loaded back to that room. Also (this concerns the mobprog patch), in mprog_act_trigger, there is a 'malloc' doody thing, which I feel is not compatible with NT, is there a fix? (all the other trigs in mobprogs work ok). Thanx for any pointers, Andy +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST