> From: Brian Williams - Nashak <bmw@efn.org> > > Okay, for damage messages, I changed it so that instead > of like hitting someone hard, when you barely hurt them, > although you do like 10 damage, it could still tickle them > if they have 10 million hp, so it will say the messages > depending on the percent of damage you do to the victim, > now my problem is, the 10th message should only show up if you > do 50% of their life damage, but for me, it is showing up > like up to 20 times.. depending on what your damage is > like a 80 hp mob, if you do 2 damage you nearly slay it, etc > also on a 10k mob, you'd nearly slay it like 5 times at 6d6, > but with 1d2 you would nearly slay it about 20 times.. > here is what I did to the fight_message > /* added */ > int percent = GET_HIT(victim) / 100; > > /* changed the old one */ > if (dam == 0) msgnum = 0; > else if (dam <= 2*percent) msgnum = 1; > else if (dam <= 4*percent) msgnum = 2; > else if (dam <= 6*percent) msgnum = 3; > else if (dam <= 9*percent) msgnum = 4; > else if (dam <= 14*percent) msgnum = 5; > else if (dam <= 19*percent) msgnum = 6; > else if (dam <= 26*percent) msgnum = 7; > else if (dam <= 35*percent) msgnum = 8; > else if (dam <= 49*percent) msgnum = 9; > else msgnum = 10; > > I do have 10 messages, so I know that isn't the problem =) Thanks > in advance for any help With that calculation percent will always be 0 if the mob has less than 100 hp. Instead calculate the percentage of the dam compared to the hp. int percent; if (dam == 0) msgnum = 0; else { if (GET_HIT(victim) <= 0) /* If the victim is this low every hit */ percent = 100; /* would hurt alot. Need this anyway so */ /* we don't get division by zero, and */ /* we don't want a divison by negative */ /* numer either. */ else percent = (100 * dam) / GET_HIT(victim); if (percent <= 2) msgnum = 1; else if (percent <= 5) msgnum = 2; . . else msgnum = 10; } -Johan +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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