Re: percentile

From: Brian Williams - Nashak (bmw@efn.org)
Date: 02/08/97


On Sat, 8 Feb 1997, Mark Crichton wrote:

> > From: Daniel Koepke <dkoepke@california.com>
> > 
> > On Fri, 7 Feb 1997, Brian Williams - Nashak wrote:
> > 
> > > question... would
> > > int percent = (GET_HIT(victim) / dam) * 100;
> > > always return 100?
> > > I want it so that it'll go into decimals for the division, and then
> > > * 100 would be the percent of hp you do in damage.. thanks for
> > > a response =) 
> > 
> > Integers in C don't permit decimals.  So:
> > 
> >   (25 / 2) * 100
> > 
> > Will equal (12.5) * 100, and finally 1200.  That's probably not the
> > desired result, no?
> 
> Now, if he wants to do decimals for the division, 25 / 2 will return an int, 
> but:
> 
> (int) percent = ( (float) GET_HIT(victim) / (float) dam) * 100.0;
Someone earlier stated
  percent = (dam * 100) / GET_HIT(victim);
and it works fine =)
> 
> Should do what he wants, although I don't know how much stuff will get lost in
> all the casting (IMHO, it's an ugly way to do it...)  Any math experts out 
> there come up with a better way and keep it all int based?
> 
> Mark
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