>Regarding the mail on Weather, I though of adding seasons (ie. Spring, >Summer, Fall, and Winter) And having the seasons affect how hot, cold, wet >etc the world is. I thought of making it affect rangers forage skill, >like harder to get food in winter, and to have it raise and lower food >prices according to the season. Also affect movement, snow and hot weather >could make movement cost more, same for weather, like rain makes mud so >add 1 more to movement every room that it is raining in, etc. I guess you >kinda get my point huh? :P Heh heh, very interesting. Someone else came up with the same idea I implemented. However, my weather system is certainly NOT cut and paste. It involves a LOT of file manipulations in structs.h, as well as a replacing of weather.c and many modifications to act.informative.c and db.c, in short, more than I can handle right now giving out. I am working on the 'zone weather' now, so my files are rather messy (and were extremely disorganized before) Also some other ideas you might want to consider: Snow occurs in some places, so you might want to have it happen. I have blizzards and those will blind your scan and look <direction> commands. You would be surprised what you can do with weather, there is so much more to it than we realize. Just a hint if you want a complex weather system. There is more to weather than pressure. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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