On Sun, 9 Feb 1997, Brian Williams - Nashak wrote: > okay.. I'm boggled.. :P how would I get it so that if yer wielding > a certain item with a proc on it.. and you say something.. i.e. > say destiny > then it say like "Your weapon hums in yer hand!" > and then cast the spell from the proc > not like wpn.w.spell.patch, just a proc for a single weapon.. Just like normal. Catch the 'say' command in your spec-proc, call do_say() so that it actually executes the say command, then check the argument for what was passed. If it's "destiny", then show the message, and cast the spell. The following, when wielding a weapon with the "example_spec" spec proc set on it and fighting and saying "fireball" will cast the fireball spell at level 12 on the opponent. Written in mailer (but then again, how often do I post code that isn't? :)). SPECIAL(example_spec) { struct obj_data *obj = (struct obj_data *) me; if (!obj->worn_by || obj->worn_on != WEAR_WIELD || !FIGHTING(ch) || !CMD_IS("say") || !str_cmp(argument, "fireball")) return FALSE; do_say(ch, argument, 0, 0); act("$p hums powerfully in your hands!", FALSE, ch, obj, 0, TO_CHAR); act("$p hums powerfully in $n's hands!", FALSE, ch, obj, 0, TO_ROOM); call_magic(ch, FIGHTING(ch), NULL, SPELL_FIREBALL, 12, CAST_SPELL); } -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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