I added some time limitation to certain skills recently. For example, a monk can meditate to cure poisons, minor healing, and a few other things...but only once per day (day in mud time). Once the monk meditates, an affect flag is set (AFF_WAIT, for lack of a better word), with a duration of 24 tics. and the skill checks to see if this is on the char before executing the skill. It works fine, but I was wondering if there's a more efficient way of accomplishing this? Seems like a bit much to have an extra flag on every player just to check if they can use a skill or not. Thanks for any insight provided. Also, I have some relatively minor code snippets that I have worked on recently that will be uploaded to the site soon. Little things like a small % chance of random lightning strikes on PC's if the weather is right and such, so be on the lookout. :) -- -axl @)-->--- "Beneath the stain of time, the feeling disappears. axl@mindwarp You are someone else. I am still right here." - NIN +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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