Daniel Koepke wrote: > > On Mon, 10 Feb 1997, Shaw J wrote: > > > I have two ideas I want to add, but I need help... maybe just some > > advise for me and my coders. > > > > First I want to modify the timing in battle. Correct me if I'm wrong but > > you can do many actions of some and only one of others... like if you > > kick that is your action, but you can get 5 breads from your bag between > > rounds. Now what I want to modify is with potions. I do not want the > > potions to count as a one use action between rounds, so one can quaff 3 > > healing potions and kick between one round, or quaff potions until the > > time runs out between the round. I hope this makes sense > > The above is wrong. Most skills delay combat for a particular person > (eg., that person doesn't hit during the delay) for one or two combat > rounds, in which you can type commands but they won't execute until > after the delay. Thanks for the help with the other thing, it looks easy.. but what I mean above is that a character can get 4 breads and kick between rounds but he cannot quaff 4 potions and kick, after the first potion he cannot do anything else in that segment between rounds. So I want these to be options: Previous attack -get potion bag -quaff potion -kick fido Next attack or Previous attack -quaff potion -quaff potion -quaff potion -cas 'magic' fido Next attack I hope I am doing ok explaining my ideas :) Thanks! Shaw +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | | Or send 'info circle' to majordomo@cspo.queensu.ca | +-----------------------------------------------------------+
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